HCI - Psycho-physiological input - UHasselt
HCI - Psycho-physiological input
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Psycho-physiological measurements are generally used to determine one or more aspects from the user’s “state”, and therefore measure aspects of user experience. Besides this way of using the measurements, we try to go one step further by investigating how a user’s emotions and intentions can be used in a way that augments the user experience. Both psycho-physiological measurements, as well as other indirect measurements (e.g. the force used to carry out specidic tasks) during interaction are used in the context of this research.
Key projects:
- BOF Simultaneous Interaction Spaces
- Intereg IV Rehabilitation Robotics II
- tUL project
Key publications:
- Squeeze Me and I'll Change: An Exploration of Frustration-triggered Adaptation for Multimodal Interaction, Johanna Octavia, Kris Luyten, Karin Coninx, the IEEE Symposium on 3D User Interfaces 2011, Singapore, March 19-20, 2011
- Exploring Psycho-physiological Measures for the Design and Behavior of Socially-Aware Avatars in Ubicomp Environments, Johanna Renny Octavia, Jo Vermeulen, Benji Mommen, Kris Luyten and Karin Coninx, Brain, Body and Bytes: Psychophysiological User Interaction (workshop at CHI 2010), Atlanta, GA, USA, April 11, 2010
- User Enjoyment and Performance in Collaborative and Cooperative games in shared 3D Virtual Environments, Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte, Proceedings of the International Conference on Computer Graphics Theory and Applications, pp. 302 - 307, ISBN 978-989-8425-45-4, Mar. 2011.

