Research Domains - Visual Computing - UHasselt

Research Domains - Visual Computing

The research domain of Visual Computing has a two-fold focus. The first is Computer Graphics, in which computers are utilized to generate and manipulate still image and video data, starting either from synthetic data sets or data sampled from the real world using cameras. The results are often applied in other research domains and vice versa, including visualization for medical, scientific and technical purposes, high resolution visualization, CAD/CAM and virtual prototyping, architecture, and edu/entertainment. Secondly, the Visual Computing research targets efficient ways of transporting the (often massive) data streams generated by current-generation multimedia applications. The focus here is on efficiency, scalability and customization of data streams, taking into account both objective as well as subjective parameters.

The Visual Computing research is guided by a management team, consisting of: prof. dr. F. Van Reeth, prof. dr. Ph. Bekaert and prof. dr. W. Lamotte.

Currently, the Visual Computing research concentrates on the following topics:

Image- and Video-Based Visualisation

The goal in video-based rendering is to render authentic views of real world acquired dynamic scenes the way they would appear from arbitrary vantage points.

Multimedia and Communication Technology

This research area uses existing state-of-the-art network and multimedia technology to deliver next-generation applications to large groups of consumers.

Modelling, Rendering and Animation

This field is concerned with the representation, animation and rendering of synthetic objects in such a way that the visualisation is indistinguishable from a photo (photo-realistic image synthesis) or expresses an artistic style (non-photo-realistic image synthesis)