The HCI and eHealth research unit performs research in Computer Science, focusing on Human-Computer Interaction (HCI). eHealth is an important application domain in the overall research portfolio of the group. The HCI and eHealth research unit is led by Prof.dr. Karin Coninx, and the group has vast experience in basic and applied research, often in the context of a multi-/interdisciplinary research consortium. The most elaborated research lines are (1) technology-supported neurological rehabilitation and (2) prevention and rehabilitation for cardiac patients, next to exploratory research in a number of other Health related and technology-supported contexts.
This research is driven by a stakeholder-oriented perspective (e.g. patient-centric approaches, design and development of tools for medical professionals that enhance efficiency and effectiveness, user experience engineering, persuasive design techniques, personalisation). At the same time, our work builds on solid know-how in computer science and Human-Computer Interaction (e.g. mobile computing and sensor-based data collection, interaction in virtual and augmented environments, serious games, (rehabilitation-)robotics and haptic feedback, methodological topics in user-centred software engineering,).
We apply a grounded research methodology (e.g. building on theory and developing models and guidelines for design, setting up formal experiments in line with evidence-based approaches,). With a stakeholder-oriented perspective, (software-)technical know-how and solid methodological approaches, our research unit enhances links between end-users, medical and rehabilitation partners, and other technical partners in a multidisciplinary research collaboration.
The main research lines of the HCI and eHealth group are:
The HCI and eHealth research unit of Hasselt University is a separate research group in the Faculty of Sciences, Computer Science since November 2021, after being embedded for a long time in UHasselts Expertise Centre for Digital Media, EDM.
Design, eHealth, Human-Computer Interaction, Persuasive design, Prevention and rehabilitation, Serious games, Software engineering, Software engineering , User-centred design