ArcK is the research group of the Faculty of Architecture and Arts that focuses on research in architecture and interior architecture. We conduct fundamental and applied research on the built environment. In a multidisciplinary team we work on important societal challenges, such as a purposeful and adaptive reuse of our heritage, the inclusion of diverse groups in spatial transformation processes, critical reflection on and contribution to the environmental impact of our built environment, inclusive design, design for wellbeing and experience,...
These challenges are covered in 5 research domains: ‘spatial capacity building’, ‘sustainability’, ‘designing for more’, ‘Trace: heritage & adaptive reuse’ and ‘FRAME’.
Spatial Capacity Building researches how we can support collectives of citizens, local organizations and local and supra-local governments in reflecting together on spatial transformation processes that take place in their everyday environment, in order to then act upon these processes.
Sustainability aims to contribute to the scientific founding of sustainable architecture, and to support the decision-making process of architects and building owners towards more sustainable designs, especially with regard to use of natural resources.
Designing for More explores how spatial environments, in different typologies and in both the public and private sphere, are experienced by their users: How do they affect people on a perceptual, cognitive, and emotional level, and how do diverse groups of people interact with these environments?
Trace focuses on the emerging discipline of adaptive reuse in architecture and heritage. Trace develops a theoretical framework from a designerly approach by studying the historical context of a building or site, and exploring the spatial potentialities and the poetics of the existing.
FRAME unites researchers in the arts and in (interior) architecture. FRAME explores unconventional forms of knowledge gathering and transfer, which can lead to new frameworks for thinking about images, defined in the broadest sense as crucial representations of reality or visual art.
ArcK strives for meaningful contributions to society and raises a critical voice in the social debate. We share our knowledge and expertise with society in multiple ways. In addition to the (open access) publication of our research results, collaborations with external organizations (companies, governments, non-profit, etc.) are an indispensable way of knowledge and technology transfer to the field.
Is your organization confronted with particular challenges? Are you looking to extend your organization’s services with state-of-the-art knowledge and tools? Are you looking for (design) guidance in the domains of participation, sustainability, re-use, retail design, inclusive design, or design for wellbeing?
Contact our business developer and let’s explore a collaboration! A few scenarios for collaboration are outlined below, but we are happy to discuss a customized solution with you.
The preferred form of collaboration and knowledge exchange depends on the goal and scope of your question, ranging from a student assignment to a joint research project or a license.
A student assignment can be conducted at very low cost. One of the advantages is that students are typically out-of-the-box thinkers. Combined with the expertise of the teacher, this provides good ground for innovative ideas. For our students it is interesting to work with real-life challenges. Of course the project must fit the academic curriculum and project ideas should be raised well in advance. A specific form of a student assignment is a bachelor’s or master’s thesis.
Academic consultancy is a key way to share our state-of-the-art knowledge. Questions for a consultancy project can be raised anytime and we will make a tailor-made offer. Subsidies are possible, such as the VLAIO “KMO portefeuille”. Depending on the size of the project, we will apply our general terms for academic consultancy or arrange a collaboration agreement
A joint Ph.D. project can be set up between our university and your organization. This creates an ecosystem for Ph.D. students to explore regional and global challenges in close collaboration with social or economic actors. Unlike academic consultancy that usually starts from existing knowhow and expertise, Ph.D. research typically involves novel and innovative research. A Ph.D. project has a duration of two times two years. There are special funding channels that co-finance a Ph.D. project in collaboration with an external organization, for example VLAIO Baekeland.
A research project is often executed in close collaboration with one or more external actors and is (co-)financed by a third party (e.g. FWO research fund Flanders, VLAIO, H2020, etc.). The role and input of your organization depends on several factors such as the research questions, the project type and funding channel. The application date is directly related to the call of the funding channel. Research projects have a duration of 2 to 5 years.
A license can grant you access to our innovative and science-based tools and platforms, to strengthen your market position. The conditions (timing, fee and scope of the license) will be arranged in a mutual agreement. Currently, we have a few interesting technology offers (see the section below “collaboration opportunities”).
Sketch Atlas is a platform that supports (first year) academic bachelor students in (interior)architecture in freehand architectural drawing.
It consists of specialized high quality video tutorials and also integrates a digital feedback module to facilitate digital evaluation of students’ sketching skills.
Our mission is that everyone can learn to draw.
By using the Sketch Atlas, freehand architectural drawing can be learned step by step.
Visit the website of Sketch Atlas for more information.
Outstanding opportunity: UHasselt is currently looking for interested parties to set up a collaboration for commercialization of the Sketch Atlas and is offering test licenses to interested universities that want to use Sketch Atlas.
Value creation and in-store experience should be considered together from the start of the retail design process. This improves the end result and avoids the cost of having to alter the design at a later stage due to misunderstandings or unsatisfied customers.
The Retail Design Kick-off Platform was developed by the Retail Design Lab of ArcK to help retailers and designers with this. It triggers a more experience-focused reflective process at the analysis phase of a retail design project.
The tool prompts the retailers and designers to adequately consider all the elements that contribute to the value of in-store experience and asks the right questions at the beginning of the design process.
Outstanding opportunity: The Retail Design Lab is currently offering test licenses to interested parties. In return for reduced pricing, we expect feedback on the tool.
The Experience Design Generator (EDG) is a tool that measures ‘experience’ in a physical store. It was developed by the Retail Design Lab, an expertise center of ArcK. The tool differentiates between four sectors: fashion, furniture/home-deco, food and pharma/cosmetics. The EDG is structured among six sections: exterior, interior shell, spatial concept, sensory aspects, communication and overall experience. The tool is implemented in the website of the Retail Design Lab and is available in Dutch and English. The output quantifies the level of experience in the store and provides potential improvements in terms of experience. Expertise in retail design is required to use the EDG.
Outstanding opportunity: The Retail Design Lab is currently offering test licenses to interested parties. In return for reduced pricing, we expect feedback on the tool. Only a limited number of licenses, spread over Europe, are available in this phase.
A number of our tools are available in open-source and can be used free of charge. All tools originated from academic research and provide objective and neutral information without any commercial interest. Try them and experience how they might support and improve your organization.
The Comfort Tool is science based and aims to encourage Belgian citizens to renovate or build their houses more energy efficiently, with attention to Universal Design and lifelong living. The Comfort Tool supports building clients in improving the comfort in their dwelling, now and in the future, based on their needs and wishes. It supports them in asking the right questions to other parties involved in the building process: architects, contractors and real estate agents.
The Comfort Tool is developed at the Faculty of Architecture and Arts in the context of the research project ‘Proeftuin Mutatie +’, financed by the Research Foundation Flanders (FWO). It is available free of charge via https://www.comforttool.be/.
The team of Spatial Capacity Building has plenty of experience in developing and facilitating participatory design processes. We developed multiple tools and platforms to enter into dialogue with a multitude of stakeholders (local governments, communities, citizens, enterprises, design offices, etc.). All our tools differentiate depending on the context within which they were developed.
The Retail Design Lab, an expertise center of ArcK, conducts research on the factors that influence the design of experience-oriented stores. Based on scientific research, multiple tools are developed that support designers and retailers in creating more experience-oriented stores.
There are also tools supporting designers in selecting materials from an experience point of view and that also have a low impact on the environment.
You can find the tools on https://www.retaildesignlab.be/en/tools
Universal Design (UD) or ‘Design for All’ is a design strategy that states that everything that we design should be usable by as many people as possible, and should support this diverse group of people in the best possible way without stigmatising anyone. UD is a central concept in the development of ‘inclusive tourism’ or ‘tourism for all’. Tourist accommodations and suppliers for tourist accommodations experience difficulties in applying the existing UD knowledge into practice, despite the large potential of UD.
In collaboration with the PXL University College, researchers of ‘Designing for More’ developed a UD scan that helps tourist accommodations and suppliers to increase their insight into the (economic) opportunities of inclusive tourism. The UD Quick scan is designed to inspire suppliers of tourist accommodation in their transition to a UD business plan. The UD Scan for tourist accommodations is very extensive and should be conducted in collaboration with the UD project team.
For more information please visit https://www.udwoonlabo.be/portfolio-items/tools-en-publicaties/ or contact our business developer.
How is hemp lime applied in a building construction? What is its expected hygrothermal performance in practice? Which factors should be considered when designing a building in hemp lime? How should the building details be conceptualized?
The results of a two-year research project into the characteristics and application of hemp lime in Flanders are bundled in two practical guides comprising design and construction guidelines and examples in practice. They are available at this website.
The Building Beyond Borders postgraduate certificate is a bi-annual learn-and-act programme for graduates and professionals who want to become a change-maker in the built environment. The programme includes a series of theoretical sessions, lectures, workshops, hands-on experiments and design explorations.
Supported by academic insights in regenerative and distributive solutions for our built environment, participants take up the role of designer, manager of a building community, coordinator of participatory processes or hands-on construction workshops, developer or producer of new building materials. They concretize their role in designing and realizing a real-life project while collaborating with local stakeholders, craftsmen, multidisciplinary experts and professionals.
Building Beyond Borders offers a comprehensive programme (30 ECTS) to graduated students and professionals. Every bi-annual programme has a unique focus. It is structured in three modules: theory & design, act & develop, build & reflect.
Academic research on participatory spatial planning processes generates a lot of data that researchers subsequently analyze, interpret and evaluate. These data are the basis for the development of a diversity of participation tools and to test them in practice.
In this masterclass we want to share our knowledge about the development and application of these participatory design tools with a wide audience. The focus of the masterclass is the daily practice of designing and facilitating participatory processes, and not the theory of what participation is.
In six interactive sessions the masterclass covers a full participatory process from initiating, over planning, implementation, documentation, and reflection to adjusting a process. Each step of the process is related to particular tools.